The Herpetological Society for Distinguished Investors (Open Beta)
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Devlog
- February 28, 2026 by RustyKnightGames#2D, #Clicker, #Idle, #Incremental, #No AI, #Pixel ArtWell, for a slightly short month, I got some things done. Let's see what's new. There really wasn't much, if anything, I added in terms of code, outside of what was necessary for visual updates. So... Continue reading
- January 12, 2026 by RustyKnightGames#2D, #Clicker, #Incremental, #Idle, #No AI, #Pixel ArtAlright. So, we had a mid-month patch in December, but also a late end of the month patch. Let's go over what's changed. Code Updates Code updates were somewhat sparse this month, as this was intended... Continue reading
- November 29, 2025 by RustyKnightGames#2D, #Clicker, #Idle, #Incremental, #No AI, #Pixel ArtGood news! There's actually a patch this month, and part of that patch is adding an autosave feature. I'm still working on finding a way to import and export a save file that will work in the browser,... Continue reading

- August 30, 2025 by RustyKnightGames#2D, #Clicker, #Idle, #Incremental, #No AI, #Pixel ArtI got some things done this month now that I wasn't so busy. I've also got a little bit of a change in plans for how I'm going to arrange future updates, so skip to after the patch notes if you want t... Continue reading

- July 30, 2025 by RustyKnightGames#2D, #Clicker, #Idle, #Incremental, #No AI, #PixelartJuly was a bit of a busy month with other obligations so I'll keep it short, as there aren't many updates. I would also like to mention that I did do a small side-project involving 3D modeling/printin... Continue reading
- June 06, 2025 by RustyKnightGames#idle, #clicker, #incremental, #pixel art, #GodotI've been getting some great feedback from the players, and I've decided to hotfix a few common points brought up in that feedback. There are certainly other updates that I plan to make during the alp... Continue reading

